The Romance of the Three Kingdoms provides a wealth of information about ancient China for game developers, much in the same way the Iliad does for mythological backgrounds. The book's battles, heroes, and villains inspired Koei to produce an entire series dealing with China's turbulent journey to unification. Now Strategy First dips into the story's pageantry of conquest with Dragon Throne: Battle of Red Cliffs, a real-time strategy game that revisits ancient China and its principle power brokers. Unfortunately, any potential excitement is sabotaged by uninspired gameplay.
Game dragon throne battle of red cliffs full
Although similar to other games in the genre, Red Cliffs misses a few ingredients in the recipe. Action is incredibly slow, evidenced by peasants who petulantly creep to destinations only to tromp back even more slowly as the game lowers their already torpid speed by 25% when laden. Construction of buildings is painfully slow and production values are no better. Even with the speed option set at the highest level, no sense of urgency or increased productivity is apparent. In one case, the computer, set at normal AI, took a full 20 minutes to attack in a skirmish match, presumably needing the time to muster its attack force of seven troops. Perhaps the pace is intended to discourage "tank rush" tactics, but it also rules out any chance of a quick match during a lunch hour as well.
Dragon Throne showcases its potential in the graphics and sound areas. While the buildings are rendered in the usual isometric view, each has a distinct feel of the age. Animations are decent, even more so in battle. The archers are especially fun to watch when they release their fiery salvos. Sounds are impressive and the Chinese voices are exotic, if a bit distracting, and background music adds an immersion factor. As for gameplay, a tree of 50 officer skills adds some life to the mostly bland action, and two-mini maps allow you to move between playing areas and require building camps to maintain armies on the march. Even so, the distances involved can make maintaining the home front a bit of a chore.
Aside from its unusual setting, Dragon Throne sets itself apart from other RTS titles in a number of ways. The first of these is in the way it handles resource collection and production. Peasants are created to gather raw materials such as wood and iron. Additional resources are collected by building special structures and manning them with peasants to produce the resources. Military units are created by sending peasants to training facilities to be converted to pikemen, archers, and the like. These units can be further upgraded by sending time at other training facilities. As you can probably guess, building an economy and an army takes a lot of peasants ... and time. Resources must be gathered, secondary buildings built and manned, and peasants trained before you can produce your first offensive unit. Unfortunately for the player with average or less patience, this can take quite some time since resource gathering is slow and the peasants seem in no particular hurry to gather materials and deliver them back to the collection center. Production can be bolstered by the military, as these units can be temporarily assigned to resource gathering between battles, but it will take a while to build that army in the first place and using them to gather resources adds an extra dimension of micromanagement to the game.
Dragon Throne also employs an unusual multiple map system. The main map represents the lands in which the battle is taking place, and players can move units and fight battles as can be expected. The main map may also contain one or more cities represented by structures appearing on the main map. Moving units into a city will take them to a new map that represents the city itself, which resembles the main map in size and appearance. The city map is where a city's walls and structures appear, as well as the resources for the city. Sieges, resource collection, and structure building all take place on the city map. If more than one city is present on the main map, each will have its own individual city map. This multiple map system makes the maps effectively quite large, leading to some long and involved games. On the down side, each city is an economy unto itself, with its own resource stores. Owning multiple cities will require a fair degree of management and jumping from city to city. It also prevents the player from concentrating troop-building in frontline cities while more secure cities concentrate on resource gathering.
This is a grand strategy + real-time battle sandbox game with the theme of Spring and Autumn and Warring States. The game starts on the land of China in the eighth century BC. Players will act as one of the countries and start a long battle for hegemony with other countries.
Dragon Throne: Battle of Red Cliffs is a video game published in 2001 on Windows by Strategy First, Inc., Snowball.ru, Object Software Limited, Noviy Disk, BMS Modern Games Handelsagentur GmbH, Acer TWP Corp. It's a strategy game, set in a historical battle (specific/exact) and real-time themes.
Cheat mode:Press [Enter], then type one of the following codes to activate the corresponding cheat function.EffectCodeAll itemsineedall Animalsineedswin Auto-play by CPUineedhelpme Disable CPU auto-playineedown Disable fog of warineedopenfog Faster gamespeed_ex Kills all living things on screenineedclear Level uplevelup Maximum fighting level for character; still needs full training levelmaxMore foodineedfood More ironineediron More meatineedmeat More officers on mapskill_ex More riceineedrice More wineineedwine More woodineedwood Rain in the skyrain_ex Ruler and highly ranked officers have super powers ineedsuperpowerSelected person is invinciblesuperman_ex Take screenshotscreenshot_ex View frame ratefps Toggle day and nightdayandnight_ex Rainy weatherrain Upgrade laborer carry maximum speed and HPhlylevelupAll levels unlocked for all heroes on hardineedopenallstoryAll units in production will be completed automatically birth_exAll units and/or upgrades will be completed faster addspeed_exTake speed down by one from anybodysubspeed_ex UnknownnetUnknowngale_exUnknownscreenshot Unknownnettest_ex Unknowntest_exUnknownsuperscreenshot_ex Unknownsavenet_ex Unknownvaliantscale_ex UnknownverUnknownallmj_ex Unknownr18Unknownr19Please submit any information regarding the unknown codes. 2ff7e9595c
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